The ODEBodyManipulator class can be used to apply external forces and torques to a rigid body.
| force, relforce=False, pos=None, relpos=False) |
True the force
is interpreted in local object space, otherwise it is assumed to be given
in global world space. By default, the force is applied at the center
of gravity. You can also pass a different position in the pos argument
which must describe a point in space. relpos determines if the
point is given in object space or world space (default).
| torque, reltorque=False) |
| pos) |
| rot) |
| vel) |
| vel) |
| pos) |
| rot) |
| vel) |
| vel) |