9.14 GLTargetSpotLight -- OpenGL target spot light

class GLTargetSpotLight( name = ''GLTargetSpotLight'',
intensity = 1.0,
ambient = None,
diffuse = None,
specular = None,
constant_attenuation = 1.0,
linear_attenuation = 0.0,
quadratic_attenuation = 0.0,
exponent = 0.0,
cutoff = 45.0,
target = (0,0,0),
enabled = True,
cast_shadow = False,
transform = None,
pos = None,
rot = None,
scale = None,
pivot = None,
offsetTransform = None,
auto_insert = True
)