Sharing material definitions
Here is another almost minimal scene where a material is defined
separately and used for several objects.
Here is the script:
TargetCamera(
pos = vec3(3,2,2),
target = vec3(0,0,1)
)
GLPointLight( pos = (2,3,4), intensity=0.8 )
GLPointLight( pos = (2,-3,1), intensity=0.8 )
yellow = GLMaterial(
name = "Yellow",
diffuse = (1, 0.9, 0.3),
specular = (1, 1, 1),
shininess = 80
)
Box(
name = "Bottom",
lx = 1.0,
ly = 1.0,
lz = 0.2,
material = yellow
)
Box(
name = "Top",
lx = 1.0,
ly = 1.0,
lz = 0.2,
pos = vec3(0,0,2),
material = yellow
)
Sphere(
name = "Middle",
radius = 0.5,
pos = vec3(0,0,1),
scale = vec3(1,1,2.2),
material = GLMaterial(
diffuse = vec3(1,0,0),
specular = vec3(1,1,1),
shininess = 30
)
)
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