This is a minimal example of a scene with one camera, two point lights and a sphere that has a material assigned.
Here is the script:
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# A simple static scene: a camera, two point lights and a sphere.
######################################################################
TargetCamera(
pos = (3,2,2),
target = (0,0,0)
)
GLPointLight(
pos = (3, -1, 2),
diffuse = (1, 0.7, 0.2)
)
GLPointLight(
pos = (-5, 3, 0),
diffuse = (0.2, 0.2, 0.5),
intensity = 3.0
)
Sphere(
name = "My Sphere",
radius = 1.0,
material = GLMaterial(
diffuse = (0.7, 1, 0.7)
)
)