.. % GLTargetDistantLight


:class:`GLTargetDistantLight` --- OpenGL target distant light
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.. class:: GLTargetDistantLight(name = ''GLTargetDistantLight'',  intensity = 1.0, ambient = None, diffuse = None, specular = None, target = (0,0,0), enabled = True, cast_shadow = False, transform = None, pos = None, rot = None, scale = None, pivot = None, offsetTransform = None, auto_insert = True)