.. % SpotLight3DS :class:`RMLightSource` --- RenderMan light source ================================================= .. class:: RMLightSource(name = "RMLightSource", shader = None ) *shader* specifies the light shader that should be used. It can either be a string containing the shader name or a :class:`RMShader` instance representing the shader (see section :ref:`rmshader`). The parameters of the shader is made available as attributes of the light source object. The corresponding slots can be obtained by adding the suffix ``_slot`` to the name.