###################################################################### # A simple static scene. # Defining a material separately and using it for more than one object ###################################################################### TargetCamera( pos = vec3(3,2,2), target = vec3(0,0,1) ) GLPointLight( pos = (2,3,4), intensity=0.8 ) GLPointLight( pos = (2,-3,1), intensity=0.8 ) # Define a material for later use yellow = GLMaterial( name = "Yellow", diffuse = (1, 0.9, 0.3), specular = (1, 1, 1), shininess = 80 ) # Define the geometry... Box( name = "Bottom", lx = 1.0, ly = 1.0, lz = 0.2, material = yellow ) Box( name = "Top", lx = 1.0, ly = 1.0, lz = 0.2, pos = vec3(0,0,2), material = yellow ) Sphere( name = "Middle", radius = 0.5, pos = vec3(0,0,1), scale = vec3(1,1,2.2), material = GLMaterial( diffuse = vec3(1,0,0), specular = vec3(1,1,1), shininess = 30 ) )