A minimal scene =============== This is a minimal example of a scene with one camera, two point lights and a sphere that has a material assigned. .. image:: pics/demo1_screenshot.jpg Here is the :download:`script <../../../demos/demo1.py>`:: ###################################################################### # A simple static scene: a camera, two point lights and a sphere. ###################################################################### TargetCamera( pos = (3,2,2), target = (0,0,0) ) GLPointLight( pos = (3, -1, 2), diffuse = (1, 0.7, 0.2) ) GLPointLight( pos = (-5, 3, 0), diffuse = (0.2, 0.2, 0.5), intensity = 3.0 ) Sphere( name = "My Sphere", radius = 1.0, material = GLMaterial( diffuse = (0.7, 1, 0.7) ) )