The Globals class is a convenience class that just sets the global attributes in the scene object. You can use it as a shortcut to set the attributes.
up is the global “up” direction.
handedness specifies whether a left handed or right handed coordinate system should be used.
unit and unitscale specify what 1 unit in 3D space would be in the real world.
Any additional argument is stored in the scene as a global option and can be retrieved using the getGlobal() method of the scene object.