A vec4 represents a 4D vector type. You can construct a vec4 by several ways:
# all components are set to zero
v = vec4()
-> (0.0000, 0.0000, 0.0000, 0.0000)
# set all components to one value
v = vec4(2.5)
-> (2.5000, 2.5000, 2.5000, 2.5000)
# set a 2d vector, the ramaining components will be zero
v = vec4(1.5, 0.8)
-> (1.5000, 0.8000, 0.0000, 0.0000)
# set a 3d vector, the ramaining component will be zero
v = vec4(1.5, 0.8, -0.5)
-> (1.5000, 0.8000, -0.5000, 0.0000)
# set all components
v = vec4(1.5, 0.8, -0.5, 0.2)
-> (1.5000, 0.8000, -0.5000, 0.2000)
Additionally you can use all of the above, but store the values inside a tuple, a list or a string:
v = vec4([1.5, 0.8, -0.5])
w = vec4("1.5, 0.8")
Finally, you can initialize a vector with a copy of another vector:
v = vec4(w)
A vec4 can be used just like a list with 4 elements, so you can read and write components using the index operator or by accessing the components by name:
>>> v=vec4(1,2,3,1)
>>> print v[0]
1.0
>>> print v.y
2.0
>>> print v.w
1.0
>>> print v.t # this is the same as v.w
1.0
The 4th component can be accessed either by the name w or t. You might prefer the former name when using the vector as a homogenous coordinate while the latter might be preferable when the 4th component shall represent a time value.
Mathematical operations:
The mathematical operators are supported with the following combination of types:
vec4 = vec4 + vec4
vec4 = vec4 - vec4
float = vec4 * vec4 # dot product
vec4 = float * vec4
vec4 = vec4 * float
vec4 = vec4 / float
vec4 = vec4 % float # each component
vec4 = vec4 % vec4 # component wise
vec4 = -vec4
float = vec4[i] # get or set element
Additionally, you can compare vectors with ==, !=, <, <=, >, >=. Each comparison (except < and >) takes an epsilon environment into account, this means two values are considered to be equal if their absolute difference is less than or equal to a threshold value epsilon. You can read and write this threshold value using the functions getEpsilon() and setEpsilon().
Taking the absolute value of a vector will return the length of the vector:
float = abs(v) # this is equivalent to v.length()
). This is
equivalent to calling abs(self).