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class GLTargetSpotLight(name = ''GLTargetSpotLight'', intensity = 1.0, ambient = None, diffuse = None, specular = None, constant_attenuation = 1.0, linear_attenuation = 0.0, quadratic_attenuation = 0.0, exponent = 0.0, cutoff = 45.0, target = (0, 0, 0), enabled = True, cast_shadow = False, transform = None, pos = None, rot = None, scale = None, pivot = None, offsetTransform = None, auto_insert = True)