9.3. Material3DS — 3DS material

class Material3DS(name = "Material3DS", ambient = (0, 0, 0, 0), diffuse = (1.0, 1.0, 1.0, 1.0), specular = (1.0, 1.0, 1.0, 1.0), shininess = 1.0, shin_strength = 0, use_blur = 0, transparency = 0.0, falloff = 0, additive = 0, use_falloff = 0, self_illum = False, self_ilpct = 0.0, shading = 0, soften = 0, face_map = 0, two_sided = 0, map_decal = 0, use_wire = 0, use_wire_abs = 0, wire_size = 0, density = 0, texture1_map = None, texture1_mask = None, texture2_map = None, texture2_mask = None, opacity_map = None, opacity_mask = None, bump_map = None, bump_mask = None, specular_map = None, specular_mask = None, shininess_map = None, shininess_mask = None, self_illum_map = None, self_illum_mask = None, reflection_map = None, reflection_mask = None, bump_size = 1.0)

9.3.1. TextureMap3DS — Texture map definition for the 3DS material

class TextureMap3DS(name, flags = 0, percent = 0.0, blur = 0.0, scale = (1.0, 1.0), offset = (0.0, 0.0), rotation = 0.0, tint1 = (0, 0, 0), tint2 = (0, 0, 0), tintr = (0, 0, 0), tintg = (0, 0, 0), tintb = (0, 0, 0))

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